Among my current list of activities is working on an RPG in the style of old 8 and 16-bit console games. Sometime last year I was chatting with a friend about doing a chiptune/videogame music project for a game that would never exist. I rambled out a quick story in the span of a half hour. We chatted about it briefly and it sort of dropped off. He's recently revived the entire thing but with a different direction. Instead of making a soundtrack for a game that would never exist put the effort in to making the game. As much as I dabble in the occasional hack in a scripting language to create a tool for myself I am very much not a programmer. So I'm leaving that up to others. Instead I'm assisting in the writing and whatever else I can toss ideas toward. You know, not the real work. Things are still pretty tentative at the moment. There are a lot of people interested in helping in various ways but the direction still isn't clear yet. There's a drive to start working on fleshing out a larger story. Until a clear direction on the type of game is made so writers know exactly the style they're working in I don't see much headway occuring. It'll come though. It's a part time project being undertaken by a group of people spread out across the world. Once there's more about THE GIANT EGGPLANT MONSTER to discuss I'll be back with more. david shute - Jan 24, 2010 at 2:31 AM |